week11,12（26/03/18-09/04/18）work during Sping break
In the spring break, I spent a week taking a break, and then started the plan to do the work all day. I spent almost a week to re-modify all the models, adding more details of the rain, like hemp Rope, cloth folds, I have a lot of information, and do my best to fit my content with my reference picture, I think a great project started.
At the same time, I also made a lot of changes in textures. I re-converted the model from high to low and re-formed the new uv, so I changed the style of the texture.
week8-9(12/03/18-19/13/18) Make a work plan based on feedback changes
In the past week, I completed some of the mapping and tidy up ideas and found that I needed to increase the details of many buildings. Therefore, I decided to revisit the model, change some model objects, and add more content. Also set the movement of people and cameras.
Week 5(19/02/18-25/02/18):Tree, the creation of the building
This week I made some trees and one of the main houses and the tiny buildings next to them and their textures. I mainly used the tools Maya and Ps, first creating their outlines from Maya, and then Where the details are needed is put into the zbrush and then exported in the form of a normal map. Then the uv image is displayed and placed in ue4. The tree is used directly by the texture. This is more convenient and saves space.