On Monday I made the block-out, low and high poly for the ladder and the metal fence assets and I also looked at one of my artists work and provided feedback.
On Thursday I made the UV shells for both the metal fence and the ladder.
On Wednesday I made the textures for both assets and the material and tested them to see if the material looked right in engine.
On Friday I attended the team lab session and gave feedback where appropriate.
On Monday I attended the lecture and the weekly team meeting and I got my fence textures finished, then I went through my other textured assets and l made changes to some of them.
On Tuesday I went over and improved some of my textures and I also fixed a scaling issue with my pillar asset.
On Wednesday and Thursday I did work for my other module
On Friday I attended the lab session and went over my textures again and made the materials for them in UE4, and got some more assets that need doing, these being a ladder and metal fence.
On Monday I improved my medieval house model and also made the required changes to the high poly, so it matches the low poly.
On Tuesday I made the UV’s of the house asset, and then I made the house asset textures. I also started the potion asset and got the high and low poly made.
On Wednesday I made the UV’s for the potion asset then I decided to go back and change the low and high poly, so I had to remake the UV’s. I also made a meeting with the artists where we discussed the new assets.
On Thursday I continued the potion asset and got the textures finished, then I started to make the fence asset and got Block-out, low and high poly done. Also, Justin and I had an issue arise that needed to be sorted, this issue being that the 5th artist in the group had finally showed up, and we had to get her up to speed and give her assets to do, which is something that we will sort out next week as all assets have been assigned.
On Friday I made the UV’s and almost finished the textures for the fence asset. And during the lab session in the morning we had a look and discussed the tutorial level of the game.
On Monday I started to texture my well asset and got the base of the well textured.
On Tuesday I continued my well textures and got the wooden area and rope textured, and I also textured the spike trap asset.
On Wednesday I finished my well textures and I also got the UV’s and textures of the money bag asset done.
On Thursday me and Justin (design lead) looked at some assets from the other artists and noted some improvements, and I also went through my completed asses and fixed their pivot points (to make the designers’ life easier when building the level) and exported and reuploaded them to the OneDrive folder.
On Friday I imported all my finished textures and assets to a UE4 project and made the materials for each of them and I also fixed some issued with the textures that had I found while making the materials.
On Saturday I was in a call with Justin again and I went through another artists assets and fixed the asset’s pivot points as they needed fixing.
On Monday I got my coin bag model finished, I also started my well asset and got the model of that finished as well, and I also attended the lecture.
On Tuesday I started my apple asset and got it to the texturing stage and I also attend the tech session
On Wednesday I started the spike trap asset and got the low poly done, and I also started the medieval house asset and got it blocked out.
On Thursday I continued the house asset and got the low and high poly finished
On Friday I textured my apple asset and I also had a look at my already textured assets and improved them.
On Monday I started and finished the low and high poly for the chalice asset and I also went to a team meeting.
On Tuesday I went to the technical session and I Finished my first version of the textures of my wooden barrel And I also did the low and high poly of my heart and coin assets.
On Wednesday I started my Coin bag and get the basic shape of the asset done.
On Thursday I improved my coin bag by adding wrinkles to the bag where the string tied the bag shut.
On Friday I went to the team lab session and, started my modular wall assets and made the all the wall low polys.
Things to do next week
- Make a well asset
- make a house asset
- assign unassigned assets
On Monday I went to the lecture and then after that I went to a team meeting and I also got my remade stone pillar textures done.
On Tuesday I got the block out of my wooden chest done and I went to the technical session and had a small lead meeting after it, also I got a asset list from the designers and set a time for us artist to get together and discuss the asset list and assign assets
On Wednesday us artists came together and discussed the asset list and assigned assets and I got the low and high poly of the chest done.
On Thursday I got the UVs and the first version of the textures for the chest done, then not too long after that I did the second version of the chest textures.
On Friday I went to the team lab session and I got the third and final version of the chest textures done, Also I have made my next asset (which is a wooden barrel) and all I have to do now is the UVs and textures.
things to do next week:
- finish the barrel asset
- make a chalice asset
- make a heart/coin asset
On Monday I joined a team meeting where we discussed any further ideas for the game, then I continued the torch asset and got the low and high poly versions finished.
On Tuesday I attended the technical session and Got the UV map for my asset done.
On Wednesday I got the textures for my torch done then after some feedback from the other art students in my group I decided to change the textures slightly to give the asset more wear and to make it look more rough.
On Thursday I made some small changes to the textures on my torch, and decided on my next asset which could be used in the game. This asset would be a stone pillar similar to the ones seen in the NES version of castlevania.
On Friday I joined the teams session for our group and after that I decided to get started on my pillar asset and I managed to get the, blockout, high and low poly, UV map and textures done by the end of the day, but I decided I would change the model and textures as certain aspects of the model did look very odd so I decided to remove them and as such the textures needed to be changed as well.
On saturday I got the next asset that needed to be done , this being a castle treasure chest.
Goals for next week
- Get my pillar asset finished
- get the asset list finalised
- assign assets to the team
This week we came together as a group on Thursday and discussed the game, during this discussion we talked about what game we wanted to base ours off and the ideas we have for this game. Also, on Friday during our lab session, we discussed these ideas with our supervisor/tutor and also went over the ICA, also we were assigned a task that is to be done by next weeks lab session. Since I am a games art student, I was to create an asset that could be used within the game. I have currently done mood boards and a block out for this asset, which is a wall mounted medieval style torch. Also, on Saturday me and the two other leads (those being the design and programming leads) came together and discussed the following:
- The scope of the project as we have a small art team (3 members me included), and we do not want to overwhelm them
- The roles within each team and how we would assign them
- The pipelines which each team would follow
- A way to track the progress of assets
- A backup system in with the leads would have backups of all of their teams work
- A slight revision to the team schedule where we would have a team meeting on Monday at 5.10pm instead of Thursday.
Goals for next week:
- Get my asset finished
- Finalise the pipeline and get approval from the team
- Create the asset list (if the designers have the idea list finalised in time)
- Assign roles within the team