The character movement task was adjusted to involve the whole team as a way to let everyone try out blueprints. Finished learning the basics of Unreal blueprints and mostly finsihed a prototype of close combat. The close combat mainly just needs the correct animations to function correctly and will probably need to be optimised a little so that it is much clearer. The values used could be adjusted as required by the team.
Researched the Castlevania series by watching the Netflix series, playing Castlevania Symphony of the Night and doing some online research on characters and the game from a programming perspective. Also, began to look into Unreal Engine 4 and blueprints as I need to learn how blueprints works in comparison to Visual Studio.
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