Journeyman Week 3 (11/02/21)

Week three Jack, co-worker with mission design, and I held a meeting on the mission objectives in the first top down drawing of the level layout. We split the map into four areas and planned what was/ could be destructible and placement of enemies and pickups. We made each zone harder than the last and the levels consisting of two mini-bosses. After the meeting the group meeting was held and we discussed about in more detail on how enemies are gonna interact and the types of enemies in the level plus the design of the level had to be changed because the game was being more hack and slash than platformer. (the image floor plan was made by Brad and the writing and key from “objective marker” down was made by Jack, placement of items and ideas in the “objectives” and “notes” where made by both Jack and I)