This week I have been making huge changes to my level to make it more visually appealing, more cohesive and most importantly more fun for the players. I have re vamped the ruins area, adding more platforming and a new box puzzle that requires the player to use a white stone box to help them reach specific ledges (Indicated with a white slab on the ground). I also looked at Petra for inspiration on how I could re make the temple as I never really liked how it looked. I decided that digging the temple into the rock would offer a much more unique and memorable environment than what I had before.
I also added more meteorites and a bunch of small ones that help lean the player in certain directions and reward exploration with a satisfying sound and controller vibration on every pick up. I feel these make gameplay more focused and help the player understand where they are supposed to be going.
I have added more puzzles and platforming elements throughout the level to keep it feeling more diverse and full of content for the player to be completing. The level no longer feels sparse and instead feels even better to traverse and explore. A physics puzzle that wasn’t in the game before has been added where the player grows to weigh down lift like platforms, while simple I feel this adds a lot to the game and utilises my mechanic in a new way.
I updated the crash site area by adding large rock plates, I feel this change makes each area feel separate from each other and unique in the games world. I also feel the plates make the environment look damaged, which is something i wanted to try and do since the start.
I have also finished the secret area and the rest of the level using a range of plant and tree asset packs, bringing more colour and life to what was a pretty sterile environment. I feel the secret area looks great and is satisfying to for the player to discover and explore, while only small I feel players will get a great sense of completion and satisfaction when they discover it.
This week I also added two new UI elements that pop up to give the player information. One being a simple text box at the start of the level, explaining why the character is there, what they are doing and how they do it. This simple element may not be necessary but I feel it is a simple and clear way to explain to new players what mechanics they have at their disposal and how they can use them, without holding their hands too much.
The other is a satisfying counter that comes up when the player gets a meteor fragment. I feel this simple UI element adds a lot to the game and looks perfect for the role that it fills of notifying the player of their progress.
Other than what has been stated i have been making plans for what I need to complete after Easter, as well as developing my sounds and making music to be implemented when I am back at uni.