I found a character model that I liked that I could use to help demonstrate the different effects when hit by a sword, a character design with a set of metal armour. Once I had imported the character model, I started to figure out how to get the effect working, looking up some tutorials on how to use emitters and effects.
I found a tutorial that would work, getting used to getting it to emit a smoke effect just to learn and get to grips with it. I then looked around to figure out how to get the emitter to emit a spark effect that would be fit for metal hitting metal. I then found a tutorial that would work, following through the steps to get to the point that I had the effect working.
Once the effect was working, I started to edit the animation that I imported so that it wouldn’t go through the character model, and stop where it impacted the character model. Once I was satisfied with my game mechanic I started to write my report, doing some research on exactly what to write and also how to make the video to show my mechanic.