After working on the resources it came time to start putting together some buildings for the player to spend those hard earned resources on to construct. These buildings were not part of the main asset part i have been using and so i had to construct the assets using bits and pieces available to me to cobble together structures i thought represented the style i wanted.
Shelter: This is the basic home for the crew members, for each home in the settlement, the crew will gain a small resource harvesting bonus, letting them earn more of a single resource.
Radio Pylon: The most important building in the game, this radio tower will broadcast a signal out for the crew members to be rescued each day. The strength of the signal can be improved further by the use of Booster pylons. When the signal hits 100% the crew will be saved, however the signal attracts the creatures of the planet, meaning the risks of the signal will increase as the game reaches its end.
Stockpile: This small structure is meant to represent the pile of resources the player gathers, the crew members will harvest resources and bring them to this pile to be added to the settlements total gear.
Medic Shack: This more intricate building represents the medic station. A specialised building that slowly regenerates the health of injured crew members. When hurt, the crew will enter this building for safety.
Captain’s Station: This large building is the main set up for the settlement, this is where the player will order their crew members and assign tasks. here they can select the map and see what resources and dangers are in the immediate area.