Week 6: Resources & Spawners

This week i have been looking to get the base versions of resources down and into the game in some form. There are four main resources types present in the game, Wood, Metal, Food and the elusive Power Cores. The idea for these resources is to give the player another area to the gameplay, where they must manage the right resource for certain tasks, keep a healthy stockpile of food for their crew and most importantly find Power Cores to boost the radio signal.

After messing around with some assets i had, i put together several representations for these resources.

Food:  The food was put together by adjusting several plant assets i had, the idea was to make the green and red tips stand out against the orange of the landscape.

Metals: This is one of the more important materials in the game as it is essential to the building of every building present in the game right now. These chunks of metal are intended to be remnants of the ships wreckage.

Wood:  This resource is also a vital part of most of the building options in the game right now, and is present the most in the map. There is currently only one type of tree in the game but i’m hoping this won’t have an impact art wise

Energy Cores:  This is a specialised resource, cores are only used to the creation of Radio Boosters. However they are vital to the survival of the crew as without them, the radio signal would be too weak to progress.

 

In addition to the resources, I’ve set up a neat volume box blueprint that spawns in several versions of the resource with many different randomised variables. Such as random sizes, rotations and locations in that bounds box and the amount spawned. This lets me set up vast resource ares without any repetition in the assets.

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