This week i have been working on several AI systems, Mainly the player AI and a Hostile enemy AI i have planned. The Crew member AI is designed to act around set jobs and tasks, such as Salvager, Security, Medics. When assigned to these tasks the Crew member will preform these tasks as best as they can. Gathering resources from local salvage points, Defending the camp from wildlife and healing the injured and sick.
Meanwhile the Enemy AI planned is intended to stalk the camp during the nights and trying to ambush the Crew members as they see to their tasks. The enemy will occasionally launch small attacks on the camp, trying to test the players defences. These attacks will cost the player resources and possibly injure or kill members of the crew if they aren’t prepared