Week 2: Prototyping

I wanted to get working in engine as soon as possible, as im not too much of a fan of pre-production work. so once i had my idea in mind and a direction i wanted to take the project, i began working on producing a prototype straight away. I’m more confident working with the Unreal Engine so that’s where i started, i utilised the tool’s templates, opting to use the Top down template as a good starting point, deleting the code i didnt need, from there i started to get a working camera. As in this project the player never directly controls a character, they would spend their time controlling an overhead camera.

Once i had the camera controls how i wanted, i started work on character AI. in Tantalus, the player oversees the safety of both the campsite the survivors have scrambled together and the survivors themselves. These survivors will come in two variants, Crewmen (Blue characters Below) and Scouts (Red characters). Crewmen are the cogs of the game, these characters will scavenge resources such as Wood and Metal from the surrounding environment and the ships wreckage. They will also construct buildings in the camp. Meanwhile Scout characters will act as the camp’s defence, They are the surviving members of the ships security force. These Scout units protect the camp and crewmen from hostile wildlife the player may encounter however most importantly they reveal new locations on the map, Ie. a scout character that has been sent off, may return with information on the whereabouts of some ship wreckage.

Getting AI working for these characters and getting roles set up for them will be a large time consuming task.