Entry 11 – Unreal: The Environment

Using a collection of asset packs from the Epic Games market I have built up a scene for the short to take place in. As intended, a forest. The process was not exactly a smooth one as there were some issues with the lighting and shadows blackening the textures of the trees and the new skin created for the human courtesy of a fellow student.

This was resolved none the less by removing AO maps from said figures being affected. An unintended but welcomed addition for the environment was fog. I never planned to use it from the start but after experimenting, I believe the scene is much more contained and focused than it would have been without it.