Asset Modelling

This week i started Modelling assets for the various shots, i started with a lam post that will be implemented in scene 3. There are Sign posts connected to the lamp post similar to the ones that fill New York city. As a group we have started merging the different assets we have worked on and our world is starting to look a little more believable. 

More Development

I have been developing the second stage of the meteor this week. I’ve been sculpting in Brush trying to create a meteor that looks detailed and alien enough to fit with our designs, I have been working closely with Tom as he is sculpting the first phase of the meteor and the two need to be consistent looking. on top of that I have been working closely with the team and giving them consistent feedback on their work. For example Connor has taken the job of laying out the city and I have given him feedback to open up the streets a bit more as the shot last shot was looking too claustrophobic.

Presentation 2

For the second presentation I stepped back a little so that the team could showcase their own work, it went well and we good some good criticism. we know what needs to be added and changed, for example we need to start developing assets and adding them into the scene as well as implementing some of the vfx into the scenes. We worked on the pre-vis together and it is starting to show our ideas much better than the basic one we made a few weeks ago, I look forward to seeing it develop even more.


After the presentation we decided to change a few things. So I went back to reference finding so that we had more solid reference to back up or changed shots. I put together some tasks on Shotgun so that the team knew what our individual jobs are and we can start developing the shots together.


We had a presentation this week. we showed off our pre-vis and shared our ideas, unfortunately some of the videos of the vfx tests Marmik and Tom have been working on wouldn’t play. Jack, Rob and I did the majority of the talking in the presentation as it was mostly about ideas and general design choices. we got some feedback about how we should change our cameras a little especially in the last shot, also JT pointed out that the collision of the Meteor was slightly confusing. After some talking to the team we decided to change the shot so that the meteor explodes on impact with the glass dome.


We’ve been working with Rob to put together some very early pre-vis, me and Jack agreed on the movie reference we liked the most and felt would fit our idea, we have also had some concept art put together for the meteorite and other assets so that the rest of the team has a clear understanding of what we are wanting to create. we have also spoken to the team about what they would like to add and change, there was some good feedback but mostly they seem to agree with our vision.

Early Ideas

We have been planning out our idea, me, Jack and Rob have gotten together and written a basic story out and looked for reference for each of the three shots. we have also done some very basic sketches of ideas we have had.