07/09/2017 – Collision Corner Selection Code Review & Game Design

  • Design
    • Club
      • At the start of each turn reset the clubs position to a set distance behind the ball
      • Arrow for indicating direction
      • Fire a projcetile that is destroyed on impact
    • Ball
      • End the turn when the ball reaches a standstill
      • Ball has a trail that goes in teh reverse of the linear velocity
      • when ball enters endzone go to next level
    • Level Reset
      • Reset button
      • Out of bounds resets
    • Camera
      • Camera follows theball
      • Follows at a 30 degree elevation in the direction of the reverse linear velocity?
      • slerp or lerpfor smooth camera motion
    • Levels
      • Stacked cube pyramid
      • Mountain
      • Skijump
      • Rotating tunnel made of cubes
      • bouncing off surfaces
      • space/no gravity
      • pinball/angled plane
  • Review
    • Check every corner
    • min and maxes are set
      • those with comparable min maxes are chosen
    • use compute span fucntion?
    • friction rolling and resting contact