06/08/2017 – OBB vs Sphere collision resolution and OBB vs OBB

  • Resolved the issue of spheres OBB collision not resolving correctly the further from the centre of the OBB the collision was
    • Made the inertia tensore (0,0,0) for static objects
      • As static objects do no rotate
  • Updated the test environment to accomodate all types of collision
    • Sphere to sphere including resting
    • Cube to sphere including resting
    • Cube to cube
    • Does not include place for testing resting collisions between cubes
  • Rewrote the OBB vs OBB collision detection
    • Used the box’s position + its corners rather than just the corner’s position