Week 1: Pre-Production

As an aspiring environment artist, I naturally wanted to create an environment for my final year project. This will give me a good opportunity to showcase my skills and ability, as well as learn new techniques to become more efficient and push my artwork to the next level. 

The Idea

Artwork by Dan Iorgulescu

The environment I am creating is inspired by Dan Iorgulescu’s Mind the Gap – subway station refugee camp concept. I am also using the game The Division as a source of inspiration too, as the concept piece has the same kind of gritty realism that would be seen in the game. So my main goal is to take Dan Iorgulescu’s concept art and bring it to life within a Division style game environment within Unreal Engine 4. I thought that this environment could act as a safe zone like the ones in The Division.

Planning

My first task was to make myself a weekly plan to stick to, I set myself realistic goals to achieve each week. I purposefully made a few weeks in the project lighter than others, this was just in case I run into any problems when experimenting with new techniques. 

Moodboards & References

Moodboard for the overall art style
Moodboard of real-life locations

I also made a moodboard for the level of quality I wanted to achieve.

I spent some time collecting references for lots of different assets that would be in the scene, as well as real-life locations and screenshots from The Division. I then organized them in Pureref into different categories, This collection will grow quite a lot as the project progresses and more assets are identified. 

Plans for Next Week

Next week I plan to get the environment blocked out and a rough lighting pass to get a good idea of composition. Then I can make a list of assets and main base materials that will be needed for the scene, I can then make a start on the trim sheets that will be needed for the larger assets.