This week I have been focusing on developing the various mechanics I want in this project; the player can sprint, crouch, slide, fire a projectile and use the Grappling Hook on specific targets. There is also a mechanic where the player can hang from a ledge and drop down from it, this mechanic is however not quite complete, from the tutorial I followed, it is because I lack the animations that they had to finish the climbing process, once I have some animations, I can finish that mechanic. Speaking of animations I have discovered a site called Mixamo which links to Adobe Fuse which allows you to create basic character models and rig them for animations quite easily and then searching for said animations Mixamo itself, I will be experimenting with this before I settle on a model as there is a limited variety of assets and it lacks anthropomorphic animals which is what I need. Attached to this post will be a video showcasing the mechanics I have so far along with the Level Hub progress I have made.
During this last week I have been finishing my Pre-production, all that is left of that are some level maps which I am working on at this moment and some UI design, here are some screenshots of sections of my Pre-production document:
Another task I have been working on this week is some mechanics, specifically I worked on the gravity of the game, given the character another jump and altered the hang time slightly, as well as added a slide/crouch and a sprint mechanic which isn’t 100% functional as of yet.
Final thing to mention is I have maps set up for each level of the game and I have added sky spheres all reflect the type of level they will become. They are not quite finalised and are likely to be tweaked in the coming weeks.
My Games practical Project is going to be a 3D Platformer called Pep’s Odyssey, this game is inspired by both early 3D platformers and recent modern ones.
During the last week, I have been working on the Project Proposal which should be ready for submission either end of today or tomorrow, my proposal includes a Project Plan which I will try and stick to as best as I can.
I have started Pre-production by completing Moodboards for the look of the overall game and the themes for each individual levels, I also have sections for Gameplay Mechanics where I have started to describe each individual mechanic and how the player will be able to make use of the them. I will continue to work on the pre-production this week by adding sketches to the Gameplay Mechanics sections to convey how my game is intended to play.