Along with the continued progress of the development of the first level, I have managed to fix the Wall Jump mechanic, thanks to an online tutorial which can be found here: https://www.youtube.com/watch?v=3bOErNKJfeE
I am happy to say that the overall layout for Level 1 is almost complete, I added more assets to the level such as a new Rock texture for the cliffs, as well as adding grass to the areas on the cliffs which can be traversed. Lastly I made some moving platforms on the ocean area which will eventually be Boats when I can find a suitable model for it, some of them move automatically and others only move once the player is on it.
Here are some more progress screenshots and the Wall Jump in action:
Throughout the last week, I have been working on the blockouts for each level in the game, while focusing on building the landscape for Level 1, I thought it would be beneficial to work on the Landscapes for Level 2 as well, as both Levels 1 and 2 have landscape based environments. For Level 3, I created a Moat at the start of the level that will be positioned underneath a Drawbridge, because the level will be Castle Themed and so will not rely on landscapes as much. The images below showcase the level progress so far, with the most progress being in Level 1 where I’ve started experimenting with painting materials. Throughout this week I will be focusing on finishing Level 1’s blockout and hopefully fix some problems with a few traversal mechanics in order to have a fully prototype level by the end of this week or start of the next week.
This week I have been focusing on developing the various mechanics I want in this project; the player can sprint, crouch, slide, fire a projectile and use the Grappling Hook on specific targets. There is also a mechanic where the player can hang from a ledge and drop down from it, this mechanic is however not quite complete, from the tutorial I followed, it is because I lack the animations that they had to finish the climbing process, once I have some animations, I can finish that mechanic. Speaking of animations I have discovered a site called Mixamo which links to Adobe Fuse which allows you to create basic character models and rig them for animations quite easily and then searching for said animations Mixamo itself, I will be experimenting with this before I settle on a model as there is a limited variety of assets and it lacks anthropomorphic animals which is what I need. Attached to this post will be a video showcasing the mechanics I have so far along with the Level Hub progress I have made.
During this last week I have been finishing my Pre-production, all that is left of that are some level maps which I am working on at this moment and some UI design, here are some screenshots of sections of my Pre-production document:
Another task I have been working on this week is some mechanics, specifically I worked on the gravity of the game, given the character another jump and altered the hang time slightly, as well as added a slide/crouch and a sprint mechanic which isn’t 100% functional as of yet.
Final thing to mention is I have maps set up for each level of the game and I have added sky spheres all reflect the type of level they will become. They are not quite finalised and are likely to be tweaked in the coming weeks.