This week has seen me tweak and polish a few things rather then add additional content.
- I tweaked the climb animation, ive adjusted the animation and trigger box to reduce the clipping in the environment through both blueprints and actual animation purposes. This has seen a massive reduce in clipping, while in some cases it’s still there its very minimal compared to before.
- Ive adjusted the level layout to prevent repetitiveness, this means scrapping some stairs so the player is constantly climbing and climbing, instead ive built fallen ruins to navigate, and a death box for falling that still needs a bit more work.
- Ive tweaked around with sound, adding ambient noise and murp noises as well, volume needs adjusting but its working.
- Ive added “dead meeps” around the map to add some atmosphere to the level, these are just poses with a light inside that flickers indicating that theyre not functioning.
Next week I’ll be working till Wednesday the 11th and taking the rest of the week off.
After that, I have to add my own audio lines into it, add a portal at the end to end the level and just look over a few minor things and then it’ll be ready to be completed.