Week 11

This week I finally made progress on using OBS with YouTube for my video.

I recorded the video in the wrong resolution, so the bottom of the video didn’t show; this was an issue that needed to be rectified since the UI I wanted to discuss was at the bottom. I corrected the resolution and have saved the new version.

Now I just need to work on editing and allowing the indicators to be moved while simulating.

Will continue with this next week if I’m not finished.

Video & Presentation Preparation

Week 10

Continuing on from last week, practise using OBS more with YouTube gameplay footage and getting the indicators move while simulating.

Was unable to devote enough time to make any noteworthy progress this week due to all the additional events (game bridge for instance).

[game bridge evidence]

Will continue with this next week.

Video & Presentation Preparation

Week 9

This week I intend to record some test videos to practise using OBS more.

Will most likely include some footage from YouTube videos that include gameplay.

Will also work on allowing the indicators to be moved while simulating, was unable to do this successfully this week.

Will continue with this next week.

Video & Presentation Preparation

Week 8

I made it a priority this week to practise and prepare for my final video.

I did this by writing scripts and making practise recordings.

This is also my first time using OBS, so I had to familiarise myself with the software.

I also made some improvements to my unreal project.

I was able to successfully make multiple troops follow their correlating indicators. These indicators in game function would be to show where the formation would be positioned.

Next week I will do more work on my video, select some YouTube videos to put in my video as a reference, and work on the Unreal project more.

Video & Presentation Preparation

Week 7

This week I moved onto the next step, getting the npc to follow an object instead of a character. After that I made the object look more like the indicator from the game, making a holographic outline of the unit.

With a working version I tried duplicating the actors and deleting unnecessary actors/objects.

Next week I will want to refine the example somewhat yes but should prioritise less design focused aspects of the recording process.

Video & Presentation Preparation

Week 6 – Unreal

This week I have been acquainting myself with the unreal software which is the software the video prompt will be recording; it will also be made in Unreal.
I tried multiple different objects and actors with varying levels of success.

I found a YouTube tutorial on how to get an npc to follow a player, I believed if I could get this to work, I could repurpose the code to get a npc to follow an object.I managed to get a npc to follow the player.
Next week I will be trying to test out that next level of testing. I need to develop the next stage of the mechanic which is getting the npc to follow an object instead of a character (after that I need to be able to have that do multiple instances at a time so I can get multiple npcs to move at once after a single click in an organised movement).

Video & Presentation Planning

Week 5, First Steps

I spent this week performing preliminary practical work for the project; downloading the software on the devices, I will be doing the majority of the work due to this preparation

I downloaded the launcher set.up first (^ this is it in the downloads file)

It took some time, but the process eventually ended; though I did need to do this process twice as I had to download it on two different devices.

After the launcher was downloaded, I signed into it with my student email and downloaded the Unreal Engine version specified in AppsAnywhere.

After this I will focus on turning the base environment into a (metaphorical) digital stage to display my proposal/mechanic, to do this, it will be best to make the environment as simple and open as possible to show the movement.

Video & Presentation Planning

Week 4, Let’s get started

Used this week to further solidate the idea of how to present the Mechanics along with the inevitable UI (User Interface) changes that would accompany the implementation.
Have visualised and planned one way to show the mechanic and UI changes:
1. Start with an explanation about how players of strategy games often find it frustrating to reposition and command units into precise places only to do it again moments later (with video example and text showing the repetitive movement) and how this is based on first-hand experience with the genre of game and second-hand research carried out by asking players about their experiences;
2. Then explain how the premade player formations mechanics and UI changes, address and correct this problem (explanation covers that the players will be able to have one or multiple units follow multiple orders/commands to the players preferences with enough precision to determine individual character direction, orientation, position, and action – therefore removing many tedious and repetitive actions with a single button press and click), show an example of a formation being made in the menus (with video) text saying a little work in the short term to make rest of the game easier and more enjoyable;
3. After taking about the uses and benefits talk about practical use in gameplay. Show clip of units being selected (explain at some-point that players can make formations for individual units and groups) as in the base game and focus/highlight the icons at the bottom then do a side by side of the Reference clip with the same UI but with the UI and icon changes added to it (current ideas being to either add the formation button to the left of the command bar, to fit them in-between other UI features, or to put them on the left of the command bar but have the base game command buttons be mirrored on the right instead of the left);
4. Possibly show different icon options for the buttons, one being just to let the players name them, the simplest being to have numbers represent the formations with correlating icons (such as I, VI, III), the most complicated option being to allow the players to make custom icons to represent their formations command buttons – fitting with player control;
5. Once the location of the button is established show the command being carried out – must show the units moving from the previous position to the new position, in the order and formation indicated by the command (could be done in a game engine on an open expanse with dots/triangles to represent the individual unit destination and direction/orientation);
6-optional. Show alternative movement method in the form of drawing a unit’s movement command and that a formation could be placed at the end of it (this would address an annoying risk associated with strategy video games, that being the units take the wrong route to the commanded destination – possibly causing the unit to die or delay the plan), this would however involve research to ensure the feature doesn’t already exist;
7. finally talk about of this could allow for faster pace and engaging battles while increasing player agency/control (a very important aspect of strategy games). Even more convincing if I can think of a way to visually show the mechanic being effective.

After this week I will have to start creating the environment and icons to display what the mechanic would look like when performed.

Early Preparation

Week 3

Focussed on making sure I had the necessary foundation to facilitate future work.

After getting the fundamentals sorted, I focussed on getting the blog set up and working, which took more time than I had hoped, having never made or used blogging software of any kind. But I managed to get the post and work sorted before the Designated deadline.

Early Preparation

The 1st Week

This time was focussed on researching, idea generation, and user feedback.

I started by trying to understand the game more and its features, researching player opinions and simple gameplay. I did this by asking the opinions of people who have played the game themselves (as I didn’t have access to the game myself), and by using simple video gameplay guides on YouTube as a reference.