2nd to last week

This week has been pretty hectic trying to tie everything up scene wise for rendering but it’s coming together alright. I finalised the placement of the animated robots in shot 2 and the placement of miscellaneous scrap and debris.
I had some difficulty with the placement of the robots in the main scene itself as Maya would not allow me to key the referenced rigs into place, so I improvised by creating an intermediate piece of geometry that I could parent the referenced model’s rig to and then set keys on the parent geometry to keep the robot in place without interfering with their animation. I did have to edit some of the animation of one of the robots in it’s own scene to fix a small problem with a prop, but otherwise this method worked really well for fixing the layout.