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Tour Operator – The Game!!!

From my experience playing Tour Operator, it was a challenge controlling and planning all the travel arrangements for my travellers. This has opened my views and understanding how difficult it all is in correlation to the real world industry this game is inspired from. From managing flights, accommodations, travellers needs and the cleanliness everything must be. Especially through the process of designing a package holiday which we had discussed in the lecture, from reviewing, researching and planning it, then leading to additional research, planning the product, then contracting  the package holidays with the accommodations, and possibly airlines.

This all links to Leiper’s Geographic tourism system (1979). As the tour operator would need to think about tourist generating regions, eg British people wanting to go abroad. This would need to require transit region on how get to their desired destination, which may be through flights with airlines, taking the ferry from the ports or even via train like the Eurostar. This may require additional modes if it isn’t a direct travel, for instance a British person going to china, there must be a connection through France via a flight. With this linking to the game, if we needed to go to a destination further, we would need to use more fuel tokens, and ensure the transit is fine meeting with the needs of the passengers.

In relation to the tourist destination area; the main factors of pulling the tourst there would be through their interest. In the game our travellers had icons which related to their interests and they linked to the destination to see how many points we’d get, the higher the better as it pleases them. For example, if a person is interested in the forest, or nature Dubai wouldn’t be a good option, whereas Switzerland would be a good option due to the environment.

Hall, C. M. and Page, S. (2010) ‘The contribution of Neil Leiper to tourism studies’, Current Issues in Tourism, 13(4), pp. 299–309. doi: 10.1080/13683500.2010.482652.

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Why do I travel?

Based from my last holiday to Costa Adeje, Tenerife, I travel for the look at leisure and culture. Granted my recent visit catered more for the classic, sun sea and sand holiday; it was for a chance for me to re-wind and get some relaxation done before my studies at university. During my visit, it was a family holiday and so the activities were based off majority vote (all the relaxation possible before getting back to work). I enjoyed trying the culture to the best I can and that was through trying new foods, and as a picky eater it was amazing as I tried new things and enjoyed them.

This links to Maslow’s Hierachy of Needs. Those being self-actualisation ( desire to become the most one can be), esteem (respect, self esteem, status, recognition, freedom), love and belonging (friendships, intimacy, family and a sense of connection), safety needs (personal security, employment, resources, health and property) and lastly physiological needs (air, water, food, shelter, sleep and clothing). This may be confusing at first to link, as it may relate to more than one need, but actually fits well and isn’t as confusing; trying new foods helped reach my basic physiological need, but also met  with the self-actualisation need and you can’t become the most you can be without trying new things, and it helped with family being around as it feels more safer trying new things with others. Another need met was relaxing, as it like to the safety needs, for my own mental health and general health, as I was in taking fresh air, had no stress factors surrounding me, and sharing the intimacy of that moment with the people around me. Even though it may seem difficult to apply this theory to tourism, it’s one overthinking on how, and is far simpler than one may seem.

UKEssays. November 2018. Maslow’s Hierarchy of Needs in Tourism. [online]. Available from: https://www.ukessays.com/essays/tourism/maslows-theory-of-the-hierarchy-of-needs-tourism-essay.php?vref=1