Week 11

The Dinosaur Attack combat mechanic now spawns where the player’s cursor is positioned meaning the player can attack enemies with more ease and accuracy.

The enemies shooting mechanics have been implemented into the game meaning that enemies can shoot and kill the player during encounters, the change to line trace instead of projectiles has fixed the bullets passing through walls problem that was causing problems.

Due to the accuracy of line trace I have added the chance of enemies failing to hit the player, in this case a random Boolean is used to give the enemies a 50/50 chance of hitting their targets to give the player a better chance of finishing the level they are in.

The maps have been cleaned up, removing all unnecessary objects and assets in the background or that were being tested out in the earlier stages.