Week 6

Shooting mechanics have been created for enemy types these successfully fire at the player, this still needs improving on as the enemies can currently shoot through walks killing the player when they are behind cover.

Additional options have been added, these are an ability to make the player run faster (this is useful in speed runs) and a chance ability (will make small changes to help the player, such as less enemies in levels or environmental differences). The Skill system is now a full menu with named options and descriptions of the effects each choice has on the game.

A new feature I added this week was the ability for players to travel between levels this works by creating triggerbox that is used near the edges of the level to pause the game and bring up a menu of the map locations. The map allows players to click on the location they wish to travel to. I designed the map myself using google maps and mountain icons.