Week 1

In week 1 of my projects development I created a level similar to that of the first level of Fallout 1 which also has a cave based level before the player exits out into the world, this stage will be used to introduce the basic movement mechanics as well as other mechanics I will be developing in the future. In the first week I have created a blueprint that will acts as the attack system, this currently causes an object to pop up from the ground ragdolling the player character. Ideally I would like to change this so that the attack object appear at the mouse location but this so far has proven difficult as the mouse location is set up differently for Top Down mechanics.