Week 3 is where I started getting the character in and setting up all the animations. This is the first time I have set up animations so I needed to do some research and reading into setting up animations using animation blueprints and state machines. I had some problems at first with the jumping animation not going in an order of jump start – fall idle – land. After some tinkering around with the blueprint I managed to make it work perfectly and I am now confident with adding animations.
During this week I also made the characters movement more in line with a 3D platformers movement instead of the UE4 characters default movement settings. I have got to a good starting point with it and I will continue to tweak and improve it as I continue making the rest of the game and the level.