Weeks 1&2


To start, this blog should’ve been created 3 weeks ago, and this first post is well overdue. Oops.

I’ll be using this space to document all of my research, that I will then use as an archive to use toward developing my research proposal in the coming weeks ahead. I’ve also been set small tasks every week, so I can stay active. I’m going to post weekly on either Thursdays or Fridays, depending on if I need feedback on something. Posts will most likely be on Thursdays.

Week 1 & 2 

As soon as the lesson ended I spent 3 hours answering the first 5 questions.  Then from the 22nd till the 1st of February, I answered the rest during my spare time.

Proof (Time Stamp): https://imgur.com/a/65vqh


Task 1

Q: What went well in PD1?                                                                                                        Q: What didn’t go so well in PD1?

     A: I felt that PD1 was a mix of good and bad moments.  Collaborating with other people is a very different experience to working individually, since you need to take other people’s ideas into consideration, and that can prove to be challenging if everyone has opposing opinions. From my experience during PD1 both of my groups have been quite democratic, in the way that we decided upon things; a simple yay or nay approach.

     1: In the two groups that I was in, everyone got along quite well. We all communicated online and in person. I got to see how some of my peers worked, to find that we all worked differently. I got to see and criticise other people’s design work, wether it was suitable for the project or not. I even gave some suggestions on how it could be better. My second group was defiantly the best, since it felt like we all shared the work load evenly and communicated often.  

     2: At times, it felt like everyone was just agreeing to agree, with little room for honest criticisms. The problem with just agreeing all the time is that it just takes all the pride and effort out of the work and turns it into a grinding chore that no one wants to finish. Making criticisms & honest judgements is what turns a mediocre project into something quite interesting that you can all be proud of. It’s not gonna kill you to say that you didn’t like the bright neon pink in Stacy’s poster. Leadership proved to be an issue at times, since sometimes it felt like we all didn’t know where a project was going or who was doing what.


Q: What are your strengths?

     A: My Problem solving, Layout design, Honesty, creative process, diversity of research, aesthetics. 


Q: Are you better working on your own or in a team?

     A: I work good on my own, but I’m awful with time management. I would like to work with other people so I can improve my social skills, since having anxiety just de-rails my honesty strength completely, because I just end up agreeing with everything. I would be fine with either, for I want to learn and improve my time management and anxiety. To answer the question, I think I work better on my own.


Q: Could you be self employed?

     A: Being self-employed has a lot of responsibilities. You need to be good at managing money for a start, making sure that you don’t overspend to make room for your taxes. I’m good at managing what I spend and I never go into the minuses with my bank, I tend to save more than what I spend. Another major responsibility is project planning. Being able to create your own time table is both a blessing and a curse. Setting up how much time you want to spend on a project will affect the quality of your work. Having a lot of time will result in a polished and well thought out piece of work with a strong concept, and giving yourself almost none will result in the opposite. Finding my own balance will come with more experience.

     Quality of life, is probably an underrated responsibility that I think should be looked at more. Since you’re going to be juggling all of life’s tasks, you need to ask yourself if you’re comfortable and happy with what you’re doing. For example, if you were to leave projects to the last minute, then you’re probably gonna feel bad for it in some way or another. You’re gonna feel somewhat demoralised an uninspired from your recent actions. When this builds up more, this is when you may feel burned out or washed-up, and want to quit. I think that being self aware of your past & current actions will make you a better designer/person, it sets you up to counter those bad experiences for the future.  

     I think I could be self-employed.



Q: Could you own your own business?

     A: Owning a business is less laid back than being self employed. Since you might decide to hire people. You have to make sure that your staff are being paid properly and making sure that their quality of life is good, by making sure they’re not stressed for example. Everything your business produces will be judged by the design world, the reputation of yourself and the people working for you is always on the line. I think I would be unreliable when it comes to firing people, for I think I would be a bit too soft on people. The thought stresses me out a lot. So I don’t think that I could own a business. As of now.  


Q: Do you already have your own micro company?

     A: If you count making money from selling virtual cosmetic items as a micro company, then yeah. Kinda.


Q: What agency would you like to work for/with?

     A: Finding an agency is proving to be difficult for me.  It’s just that I’m seeing a lot of clichés,  and is really uninspiring for me. I’m going to change my research method by instead: discovering works that I like, to then research into the companies/ agencies that made them. Instead of typing “Graphic Design Agency” into Google. As of now I’m unsure who I want to work for, since I don’t have any leads.

     I’m going to try a different method of research.

(I’ll delete the answer above when I can answer the question)


Q: What industry would you like to work in?

     A: Both print & advertising appeals to me the most.


Q: What are the roles within that industry?

     A: In Advertising/ Marketing you have:


         Accounts: Account Director, Account                                                                                                        Executive, Account Manager,                                                                                                  Junior/Senior Account Planner

         Production: Event Manager, Productor

         Media Buying: Media Account Director, Media Planner, Media Buyer

         Creative: Advertising and Editorial Photographer, Art Director                                                Copywriter, Creative Director, Graphic Designer, Illustrator                                  Motion Graphics Designer, Web Designer, Researcher


Q: What are the current issues within that industry?

A: Most media today is consumed online. Brands are getting unsafe                       exposure. Advertisers are still having teething problems when it comes           to the digital transition. Print is still going but slowly dying. Since most           advertising is online, competing in global markets for the most                           consumer traffic is very competitive. 


Q: Where in the world would you like to work?

     A: I would preferably like to work within the UK, I would only consider leaving if I was offered a big opportunity. If I were to leave the UK today and go to another country for work, I would either go to Taiwan, South Korea, or Japan. They are probably in need of English speakers. Adapting to a new culture sounds like an interesting challenge.


This concludes what I did for my first 2 weeks.