This week was a continuation of last weeks implementation of assets and blocking out the terrain on the beach. I also forgot to mention in the last post that all of these models are made in Autodesk Maya as I have worked with the program for a few years now.
Blocking out Terrain
Here I was using Unreal Engine’s landscape sculpting tool to make the mountainous background and uneven beach surface.
I also added a basic water material to simulate the ocean in the environment.
I finally imported the cliffside into the game engine, this took a bit of trial and error. I first attempted to import the models separately and combine them in Unreal, but this cause issues as I couldn’t properly combine them accurately enough.
I then reimported the model as one which seem to have worked much better.
Next week will focus on texturing and camera placement.