Industry Portfolio Development

Early Modelling and Implementing – Week 5

This week was focused on working on making a start on models and importing them into Unreal Engine 4.


One of the first models I made was obviously the basalt rocks, this was a simple hexagon shape that was extruded out to make a pillar.

The next model I made was the cave and cliffside that surrounds the environment. This involved modelling a cuboid and slanting it to make it look more “cliff like” which will blend well with the basalt rocks I think.


I then implemented the basalt rocks via FBX into the engine using the third person template Unreal provides.

I wasn’t satisfied with the material applied to the rock so I swapped to another darker rock material provided by the Unreal Starter Pack.

Next week I will import the cliff side and block out the terrain.