This week was focused on working on making a start on models and importing them into Unreal Engine 4.
Modelling
One of the first models I made was obviously the basalt rocks, this was a simple hexagon shape that was extruded out to make a pillar.
The next model I made was the cave and cliffside that surrounds the environment. This involved modelling a cuboid and slanting it to make it look more “cliff like” which will blend well with the basalt rocks I think.
Implementing
I then implemented the basalt rocks via FBX into the engine using the third person template Unreal provides.
I wasn’t satisfied with the material applied to the rock so I swapped to another darker rock material provided by the Unreal Starter Pack.
Next week I will import the cliff side and block out the terrain.