Industry Portfolio Development

Skill set and Artefact focus – Week 3

During this week’s Lab Activity I was tasked with finding 5 game jobs that would match my area of specialisation within the United Kingdom.

I documented what they were looking for in terms of essential skills/qualifications and desirable skills. I looked at studios such as Travelers Tales, Double Eleven, and Super Massive Games.

Essential Skills

In particular the one key skill all the listings had was having clear and concise communication skills. This refers not just through general conversation with colleagues in other disciplines, but also in design documents.

Iteration was also a key skill as games naturally need assessed and reworked to refine qualities and remove flaws.

Knowledge of Unreal Engine was a common skill as was knowledge on player psychology to ensure a solid design mentality that will challenge and reward the player according to the game genre.

Desired Skills

The unified skill all the listings considered “Desirable” was a genuine passion for games under the specific studio’s theme/genre e.g. Travelers Tales make the Lego Star Wars games, therefore having a passion for family friendly games that focus on fun will probably be more desired.   

How I will showcase these skills

When it comes to showcasing these skills in my artefact I will emphasise the planning and pre-production stage; sourcing my inspirations in detail to show a clear pipeline of research, planning, implementing, and refining. 

I will also document how I implemented the level in detail as this will show off my knowledge of Unreal Engine 4.

Finally, I will discuss in detail my creative decisions to show my passion for the artefact and game development in general.