It has been a while since my last post. I have been working on my model as well as messing around with some textures in substance. i have been testing different metal textures and smart materials on a previous tank i made last year, this is because i am a bit behind and i didnt want to go through the unwrapping process with my tank to save time so i can get on with my texturing practices and my model. I have been working on the details of the tank , boxes, ammo drums, bags etc. i have a few more items to model such as the helmets, gas mask, the grill on the back of the tank and some other bags and rope. These all shoud be done by the middle of next week where i can start on unwrapping my model.
mostly i used extrusion tools and chamfer to create the ruonded edges and reshape the typology of the assets. most assets are modular, such as the crates, ammo brums and jerry cans.
I will be uploading my texturing experiments this weekend as i am currently still working on these but here is how my tank is looking so far.
I have now finished almost all of the clutter objects on the front of the tank as well as the logs on the sides. I am now modelling the .50 and .30 cal machine guns that are mounted ontop of the tank, i have almost finished the .50 cal. Here is how the tank is coming along…
Found a video on Youtube with a 360 of the tank at the tank museum.
Fury Tank at the Tank Museum video
i am starting a texture trial on the main gun on the tank. I am doing this to see how long it will take me to do the texturing process for this and then i can use that to estimate how long it will trake me to texture the whole finished product.
I have now finished tracks for the tank and am moving on to the clutter objects to give it that ‘Fury’ tank look. im starting with the front and then moving towards the back af the tank. Also parts of the tank are slightly out of proportion and not how i want them, for example the track guards are too wide and the shape of them needs fleshing out. I also need to start puting together my progress review presentation. Also this week and next i am going to be whiteboxing my tank into UE4 and make a simple rotation/ flyover shot of my tank. I am also going to take a part of my tank and time how long it takes me to unwrap and texture it too a good standard, so i have a rough estemate of how long it will take to texture everything.
I am now currently working on making the tank look more ‘Fury’. im starting to add the details to the tank and some objects on the tank using images of the tank used in the film for reference. I am also now working on the tracks which should be done very soon i just need to lay the tracks out and fit them to the tank.
The reason why i am modeling all of the tank first in Max is because i find it a lot easier this way. I find it much better as it helps me visualise the tank easier and helps me model more accurately and better, rather than modelling in steps, texturing, importing to UE4 and then back to modeling another part and so on. i just find it a lot easier to model everything, then texture everything and then work on the UE4 element of the project all seperately rather than all at once.
also i have been using a new tool that i have rarely used before, the ProBoolean tool. this has helped me a lot to mack holes and indents into the tank where it is hard to edit the mesh freehand. Its such a usefull tool to help add those small delaits like holes and some indents. for example the hole in the gun rotatory system next to the barrel and the holes in the .30cal machine gun barrels etc.
one image that is going to help me a lot with the details on the front of the tank is this
it shows a realy clear and helpful image of the tank used in the film and what objects/ details are on the front of the tank.
I have now, after a long time tinkering and adjusting, finally finished the main wheels for the tank. these took a long time to get correct as all the little engine pieces were really hard to make out in the blueprints and images so i modeled them as accurately as i could. now i jsut need to add the additional smaller wheels in and start work on the tracks.
After the tracks are complete i can start working on the details for the tank and start adding the guns and boxes etc.
The main polygons i used were cylinders and cubes to try and get the engine shape for the wheels. i used the extrusion tool to create links and the wheel shapes as well as chamfer to round off edges and connect tool ta add in edges where i needed additional polys.
Over the past week i have been unwell with tempertature and sickness, thus this has effected my work but i have been trying to progress with my tank when i can. I have been working on getting the overall shape of the tank as accurate as i can and i have alslo been working on the wheels for the tank. Using reference images and blueprints i have made so e progress woth the wheels to as accurate as i can get. there is still a little i need to do for the wheels to be completed but this is what i have so far.
I have been debaiting recently how to model the tracks when it comes to doing them. After a long time of thinking i have come up with a realy easy and simple solution. When looking at the tracks of the tank i saw that they are roughly made out of 4 objects.
my idea is to model one section of the track, the main track (square part), the small cylinder nut in the middle, the middle track connector on the left and the top most track connector (above the cylinder nut). if i just model these then i can dupicate the objects and fit the tracks together like a jigsaw puzzle.
I have now done the gun barrel and i am now starting on the wheels. the barrel didnt take too long, the barrel end was relatively easy once i figured out what i wanted to do and how to do it. To make the dispursor holes in the side of the barrel i just deleted the polys and bridged the gaps to make the muzzle. The object i used was a tube which i used extrude tools and bridge tools to make the muzzle.
I am now going to work on the wheels. i have done the track guards around the tank using the same techniques, extrude etc. I have started on the main wheel at the front that works the tracks, it has a sort of spikey look to it so there is going to be a lot of editing with this object.
i hope to get the base model of the tank done by this Sunday, and then from there i will start developing on the details and start on the additional props, guns, ammo crates etc.