Week 2: Character Animations and Mechanics

During this week I’ve been working on setting up the mechanics for the character as I wanted to have a lot of the main mechanics working pretty early on so that I would be able to have them tested in a few weeks by multiple people and gain some feedback and see if anything would need changing to make the character to make it feel better to the player. So I set up a pistol and an assault rifle as the main two weapons then hopefully later on I will be able to make more weapons for the player to use and be able to switch to them when they want to and certain weapons will be able to do more damage than the other. I was also working on setting up a roll mechanic and was having a lot of testing i had to do with it to get the right feel for the animation so I was constantly speeding it up to get the right amount of timing of how long the animation plays.