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Week 2: Blocking Out the Model

This week I blocked out the basic shape and dimensions of my model so I can get a better look at the proportions and how textures will be laid out. 

As you can see, the main shape of the shield is not very detailed. Most of the detail in this model will come from when I import the model into substance painter. I am also considering using a program like zbrush to create indents and shapes on the shield.