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Week 2: Blocking Out the Model

This week I blocked out the basic shape and dimensions of my model so I can get a better look at the proportions and how textures will be laid out. 

As you can see, the main shape of the shield is not very detailed. Most of the detail in this model will come from when I import the model into substance painter. I am also considering using a program like zbrush to create indents and shapes on the shield.

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Week 1: Proposal & Idea Generation

To first get a general idea for the game’s history and time period, I watched a video on YouTube by Oversimplified titled “Three Kingdoms – Oversimplified”. 

Next, I needed to chose what type of item I would design for the game. I decided to just look at the game itself and I noticed the game had a heavy use of shields but not much variation in terms of designs from shield to shield. As of such, I have decided to design a shield for my object.

Next I began searching google for images which I will use as reference when it comes to the design and historical accuracy of the model.

My Proposal: