After the practical at the beginning of the week I received the usual feedback from my supervisor and the advice of publish the level and get feedback from people too. So, that same day I published the second level and I created a second post in the specific forum on Reddit to get feedback from people.
As expected I received feedback, asking me to balance the difficulty or certain sections of the map. Even when the map is targeting people with an advance level of skill with the game, I was agree that maybe some parts where too unfair.
So, for this week I worked on balance the level and fix some minor problems, except for one. Apparently in an encounter previous to the final boss fight of the map, the music that marks the end of that combat did not stop until reaching the room where is the final fight. I worked with a user that saw the logic of the map just like me and we concluded that maybe an enemy was falling of a platform into the void where they can’t die.
The solution to this problem was simple. Under the entire area of the room of the image above, I put some volumes invisible to the player. Those volumes are designed to kill everything that touches them so if an enemy falls, the death of that enemy will count and the music finish when is supposed to. Here is a complete gameplay of the entire level:
Gameplay Published on YouTube
For the rest of the week and due to the extra time that I have for the project I stopped working on the third level to analyse and think on how exactly I wanted to expand the project. By Tuesday I received the confirmation that I will be presenting my project in ExpoTees and I had to take the photo and by friday I was asked to create a brochure photo.
I wanted to create something artistic with the photo mode of Doom for the brochure photo but sadly this mode can only be used in the main game so I had to use one of the hell levels of the game to make what I had in mind and this is the result.
The image respects the limits in size of the brochure photo permitted by the ExpoTees staff. Sadly, it uses a lot of dark colours but everything in this game is really dark, which it was one of the other limits. I will probably need to talk with the staff and tell the situation and the atmosphere of the game and if I can get away with this photo and probably with the poster that they will be asking for sooner than later.
Also, during this week I started the first layout of the third map, but after some considerations I will be changing it to play more with the possibilities that the teleportation pads offer and mainly because it was to similar to the second map.