The concept in this blog is a machine which consists a heavy weight ball and that ball goes on to the basket which is called as ball holder and it is pulled back by using man power and release with a huge pressure from backwards which travels around 500 metres to destroy enemy camps.
MODELLING TEXTURING AND ANIMATION IN MAYA
The above concept is modelled,textured and animated in maya software to perfection and it takes around one week to complete all these steps in maya software, and after going through different steps in the maya software the concept is moved to unreal software for the final steps.
ASSET CREATION IN UNREAL SOFTWARE
The concept went to unreal software for asset creation to develop the backgrounds, climate changes, environmental elements and picture sequences to frames.
In this process the critical elements like environment for game, and materials for asset development to show the game appearance looks good.
In this step we do all the final cuts and make final necessary improvements like final modelling, texturing and final animation in maya and creating the asset by using unreal software and developing the game environments, sequences and frames of the game.
THIS PROJECT HAS COMPLETED IN SEVEN WEEKS
WEEK ONE- I planned all the stuff in the game like concept, and creation and make myself a deadlines to complete the particular steps in each and every single week.
WEEK TWO- I done modelling in the second week of my project
WEEK THREE- In this week i completed texturing an animation in maya.
WEEK FOUR- I completed asset creation by using unreal software.
WEEK FIVE- In this week i created different types of materials to suits game environment.
WEEK SIX- I developed an environment in this week and process the properties ad game scenes which is vital for game looks.
WEEK SEVEN- I finalise and test the game to its perfection.