This is the fifth update for the blog and this time I didn’t forget it, I hope.
I managed to sneak in some new features for the closed menu, for example a display of the current “Like Points”(Not final name). It just divides the amount of points to -10 if it is negative and to 10 if it is positive and it displays it as a bar.
I also finished with the Iliad and the Odyssey. Long and old, sometimes boring, sometimes interesting, but I got trough and got some notes I will try to explain in the next blog update, hooray for cliff hangers!
Seems like I forgot to publish this entry, great, amazing even, so here we go:
This blog post is not that interesting. I am deep in the research phase, nearly done with the basics of the Iliad and going a bit with the lore of the Odyssey, for some more god chemistry. I also decided that for the time being the negative effects each god gets to be equal to -10% of the positive effects they grant for each negative point they gather in my system.
Hera when she is Respected as a goddess grants you the following:
+20% missile attack for slingers
-7% recruitment costs for units in provinces where you have 50% influence
But when she gets one negative point she will debuff you as follows:
-2% missile attack for slingers
+0.7% recruitment costs for units in provinces where you have 50% influence
Sure they don’t seem that bad, but the debuffs stack up with each negative point.
That was all so far, next blog post will be a bit more actual development.
Hello, this is the first update on my Troy project. Here I will explain the basics of what I am going to do.
As we all know the Trojan War wasn’t only a war between the factions, but between the Olympian Gods as well. So, I am concentrating on this dynamic by adding a system of positive or negative responses from each god when worshiping another or when they stop being worshiped.
I want to work with this dynamic to gain more knowledge in the field of game balancing and player choice, also because the game itself was very lacking in player consequences making the Divine Will mechanic a very basic one.
This artefact will add different relations between the gods, when one is chosen (for example Hera) other gods will take a positive stance (for example Zeus), meaning adding different positive buffs if he is currently worshiped or will be worshiped, but there will not be only positive stances, gods who are not in a great relation with the chosen god (for example Aphrodite) will gain debuffs.Those “likes” and “dislikes” will be based on actual mythology, taken from different historical sources. The artefact will also add negative effects when the player stops worshiping the god, making the player think again when choosing another one.
So far I was thinking of those relations:
Hate: Hera-Aphrodite-Athena and Poseidon-Zeus
I would have added Hera-Zeus to the Like category, but their relationship is mythologically fluctuating, Hera being extremely jealous.
Anyways, this is all for the first update. See you in the next one.