Week 6

Week 6:

I created a mechanic to regen health.

sequence from event AnyDamage from respawn mechanic.

I looked through reviews of total war saga troy to see what people didn’t like about it and how what I’m designing will improve it, here are some reviews that I saw:

“Most beautiful total war in terms of design, but the user interface is trash, way too many complicated buttons, and it feels empty.”

This review complains about how total war saga troy feels empty, this can be improved by making the level that the player moves around in have multiple routes to an area and areas to avoid enemies and ambush them.

“There’s some great concepts in here but they need to modernise the engine , upgrade the AI, particularly if they want to focus on diplomacy which has never been the games strong suit and really think about how to make it a fun experience because it doesn’t feel like it has that factor right now, maybe the mythology pack will change things.”

This review complains about the AI and how it could be better, this can be improved by using a NavMesh to move around a level, this will allow the enemy to move to any point of the map in an efficient movement and also allow the enemy to chase after a player after they see them.

“I feel the campaign map side of things in total war games never gets too much wrong, same goes for Troy. Except for the woeful diplomacy which is nothing more than a purchasing centre, there no strategy involved once again, just make the agreement score go green and you can sign a deal.”

This review complains about the diplomacy aspect of total war troy, this could be improved by making the growth of relations go up slower but have negative actions cause the growth to fall drastically, you could also remove the diplomacy entirely for the player, having enemies fight each other or work together to fight you or another faction.