Categories
Weeks

Week 5

Week 5:

Fixed issue where health bar wouldn’t update when damaged.

Source used to fix issue:

https://forums.unrealengine.com/t/health-bar-not-updating-when-being-damaged/331337/2

I designed a mechanic that allows the player to move across the map and towards enemies by clicking with the mouse.

source:

I also made a mechanic where the enemy ragdolls before being destroyed five seconds later.

 

Categories
Weeks

Week 4

Week 4:

this week I had to remake the movement mechanics as my project became unable to open.

I also worked more thoroughly on the enemies giving them:

  • Death where the enemies model is destroyed.
  • The enemy has the ability to see and move towards the player.
  • The enemy can damage the player.

Source:

VSP Lecture 8 – AI

I also work on the player giving them:

  • Death & Respawn
  • Health Bar

Source:

Categories
Weeks

Weeks 1-3

Hello, welcome to my blog that will be showing my progress through my industry briefs ICU.

  • Week 1:

During week one I researched Total War: Troy as I have never seen it before. I used all the time during my session looking at all the mechanics used in Total War: Troy’s gameplay to see what I would be able to design in a different method.

  • Sources:

What I looked at to see the gameplay of Total War: Troy.

I also looked at weapons that were used during the time period to make it more accurate.

https://www.quora.com/What-weapons-were-used-in-the-War-of-Troy

  •  Week 2:

In week two I decided upon designing the movement and AI battle mechanics, I also decided to remove the smaller world that the player moves around in and leave the larger world that the player fights enemies on, this will give more time to work on the battle mechanics.

I also created a proposal based on what I decided and how I would do it.

  • Week 3:

During week three I started this blog and wrote down what I did during my first two weeks. I also started working in engine and have got to move to a random location and wait for 3 seconds before moving to another random location.