Once again, like the melee enemy model’s application of damage, the ranged enemy also needs a way of applying damage to the player, and so this week was to do with that.
I do apologies for the shortness of work this week however. As we draw closer to the deadline, the individual essay and other time-restricted jobs also need to be completed so this week I had also began that as well. I just wanted to make a note of that so that it could be understood why I have produced little in the way of Unreal Engine Blueprints.
As well as this, I shall post an image this time of the blueprint given that I’ve already discussed how application of damage as well as taking damage works, to make this blog more concise.
The image is as follows:
Thanks for reading!