Post 4 – Inventory Sytem


This week was my first proper project within the game system, so it’s going to be a long blog.

I was tasked with producing a way for the collectibles system to be stored effectively for the player, so that they can both be used in tandem to allow the player to store health packs or other items in future development.

This system was split into the following:

  • HUD for the visual side of the inventory
  • InvComp for the logical side of the inventory

A video explaining all of this system is as follows:

Thanks for reading!